Games

Here is a collection of the larger games I've worked on over the years.

Catsport

The ultimate in professional cathletics. iOS update of my prototype rOckEt cAt.

  • Status: Finished

Ragtime Ruffian

A satirical puzzle game for iPad and PC. Update of my Ludum Dare 25 game Cruel Cruel Dastard.

Conway's Inferno for iOS

A full port of the original Conway's Inferno to the iOS platform. Includes many more items and levels.

Jungle.com

Part roguelike, part stealth game, part puzzler, Jungle.com is a game about robbing Silicon Forest's hottest new "World Wide Web" startup while simultaneously being its best customer. Explore a vast procedurally generated rain-office as you use only your wits (and any loose cash) to climb the corporate vine, tamper with shareholder dollars, and avoid carnivorous middle-managers.

  • Status: In Progress

Bosnobo: Primate Change

Bosnobo: Primate change is a strategic puzzler designed to test the capabilities of memetic AI agents. Developed by a team at the Singapore-MIT GAMBIT Game Lab.

  • Status: Completed

Roller Derby Riot Queens!

Monsters are attacking the city and our only hope are the Riot Queens, a roller derby team dragged reluctantly into heroism. Guide up to four roller-skating, monster-smashing youths in a riotous adventure. Made in a week by a team of two for no good reason.

  • Status: Completed

Yet One Word

Yet One Word is a platformer based around the themes of self-reflection and empowerment. Yet One Word is a single entry in the broader Sophocles Project. Made by a team at the Singapore-MIT GAMBIT Game Lab.

Seer

Seer is a environmental puzzle game that follows the exploits of an unassuming figure travelling by sea. Seer is a single entry in the broader Sophocles Project. Made by a team at the Singapore-MIT GAMBIT Game Lab.

  • Status: Completed

Dearth

Dearth is a cooperative action puzzler designed to make use of a new AI developed by the MIT Computer Science and Artificial Intelligence Laboratory. Dearth features an extensive two-player mode and a single-player mode that demos the new AI. Made by a team at the Singapore-MIT GAMBIT Game Lab.

Rosemary

Rosemary is a point and click adventure game that uses mechanics of memory and the act of remembering. Step into the role of Rosemary, a young girl who is returning to her home town to unravel a mystery concerning her best friend. Made by a team at the Singapore-MIT GAMBIT Game lab.

QP Curio's Novelty Engine

QP Curio's Novelty Engine (codenamed Clockwork) is an experimental game developed at the Singapore-MIT GAMBIT Game Lab that makes use of a physics engine and genetic algorithms to allow a player to evolve interesting animated creatures.

  • Status: Completed