Games

Here is a collection of the larger games I've worked on over the years.

Stellar Smooch

Help the two space probes smooch! Made with Jenny Jiao Hsia.

Stair

Slide the blocks to ascend! Made with Bennett Foddy.

Catsport

The ultimate in professional cathletics. iOS update of my prototype rOckEt cAt.

  • Status: Finished

Ragtime Ruffian

A satirical puzzle game for iPad and PC. Update of my Ludum Dare 25 game Cruel Cruel Dastard.

Conway's Inferno for iOS

A full port of the original Conway's Inferno to the iOS platform. Includes many more items and levels.

Bosnobo: Primate Change

Bosnobo: Primate change is a strategic puzzler designed to test the capabilities of memetic AI agents. Developed by a team at the Singapore-MIT GAMBIT Game Lab.

  • Status: Completed

Roller Derby Riot Queens!

Monsters are attacking the city and our only hope are the Riot Queens, a roller derby team dragged reluctantly into heroism. Guide up to four roller-skating, monster-smashing youths in a riotous adventure. Made in a week by a team of two for no good reason.

  • Status: Completed

Yet One Word

Yet One Word is a platformer based around the themes of self-reflection and empowerment. Yet One Word is a single entry in the broader Sophocles Project. Made by a team at the Singapore-MIT GAMBIT Game Lab.

Seer

Seer is a environmental puzzle game that follows the exploits of an unassuming figure travelling by sea. Seer is a single entry in the broader Sophocles Project. Made by a team at the Singapore-MIT GAMBIT Game Lab.

  • Status: Completed

Dearth

Dearth is a cooperative action puzzler designed to make use of a new AI developed by the MIT Computer Science and Artificial Intelligence Laboratory. Dearth features an extensive two-player mode and a single-player mode that demos the new AI. Made by a team at the Singapore-MIT GAMBIT Game Lab.

Rosemary

Rosemary is a point and click adventure game that uses mechanics of memory and the act of remembering. Step into the role of Rosemary, a young girl who is returning to her home town to unravel a mystery concerning her best friend. Made by a team at the Singapore-MIT GAMBIT Game lab.

QP Curio's Novelty Engine

QP Curio's Novelty Engine (codenamed Clockwork) is an experimental game developed at the Singapore-MIT GAMBIT Game Lab that makes use of a physics engine and genetic algorithms to allow a player to evolve interesting animated creatures.

  • Status: Completed